In VR, even if it is a virtual body, protecting your own private space is equally important.
Slender Katie Kelly wore a sky-blue sweater and slowly approached me, but the atmosphere became buzzing. Although this is a serious meeting and there is a bonfire next to her, she has already entered my private space. She looked up at my virtual body and said: "It feels really uncomfortable."
To address this discomfort, Katie Kelly and her team at social VR startup AltSpaceVR are currently trying to give users more control over their virtual private space. Mark Zuckerberg, CEO of industry leader Facebook, said that as the media gets more and more popular, VR will also become a social occasion. This sense of presence is very attractive, but at the same time it also makes the communication between people become ambiguous and even discordant.
Visitors found that in VR social situations such as AltSpace, users can touch the other's virtual body without permission. Philip Rosedale, founder and CEO of VR social company High Fidelity, said: "It's like being in real life." Katie Kelly and other people in the industry say that this discomfort is particularly prominent in women. Jodi Schiller, founder and CEO of New Reality Arts, a VR marketing content provider, said: “A group of people are around and trying to touch their bodies. It feels really uncomfortable.â€
Therefore, Kelly and colleagues formed an all-female team at AltSpaceVR last year to design a new feature called "Personal Space Bubble". When the distance between the opponent and himself is less than the length of the arm, the image and sound of both parties will automatically disappear with each other. This feature is pre-configured and can be turned off if the user wants to be in close contact with the other person (Kelly said, Air Kissing is an important greeting on the AltSpace).
AltSpace can also block a person you don’t want to communicate with, and the two parties cannot see each other. At the same time, AltSpace also arranged for a dedicated administrator to handle similar bad behaviors around the clock.
High Fidelity also released its own private space bubble version earlier this year, also with silencing and shielding. Philip Rosedale said that since the launch of the company's software on Steam in November, a number of new users have poured in, and similar bad behavior has increased slightly. Both AltSpace and High Fidelity provide users with a public VR area. Users can also create personal social spaces. However, because there are fewer users with VR devices, for most people, communicating with strangers is inevitable in VR social networking.
Both Philip Rosedale and Kelly believe that VR harassment is only a few cases. As more and more people use VR technology, VR space culture will form and such problems will disappear. "VR creates another world, and users will set the rules for this world."
Philip Rosedale said that the continuous improvement of VR hardware and activities will also make users more friendly. "In these VR environments, you can only yell. But if you give people a little more freedom to create, they will naturally get along well."
However, the famous game designer Raph Koster (who has created popular multiplayer games such as "Star Wars Galaxies") believes that VR harassment will only get worse. Earlier this month, at the GDC, a game festival in San Francisco, he delivered a keynote speech, advising VR companies not only to launch self-protection functions such as private space bubbles and silencers, but also to hire professional professionals to conduct investigations and penalties for bad behavior.
For the current social situation of VR, Raph Koster said: “The situation will surely get worse.†He said, “Ultima Online†is the first virtual environment that can accommodate thousands of users at the same time. Yes, due to the anonymity of the characters, the more people coexist in a virtual world, the more serious the harassment will be. He said: "The more strangers there are, the more aggressive behavior is. Monitoring pressure is a good way to improve user behavior."
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