AR will let us encircle before VR lets humans extinct

In the past 2016, it was known as the first year of VR, which meant that it was the year of the rise of VR devices. This novelty and new technology has once again entered the public's view. Why is it called "again"? Because the concept of VR (virtual reality) was put forward as early as the last century, and it was implemented at that time because of the cost of its production. Excessively restricting the spread, it is also impossible to spread it to the public. Although VR has not become a technological trend, it has also been moving forward step by step during this half-century, but it has never been widely disseminated among the general public.

Until 09, Oculus Rift's appearance brought VR back to the public. Oculus got a lot of attention from the beginning of crowdfunding. In 2014, it was acquired directly by Microsoft for 2 billion dollars. Then VR projects of Samsung, Sony, and HTC were added to this VR "Rejuvenation Movement." Although last year was called the first year of VR, it did not really popularize the public. Instead, it began to cool down in the second half of the year. Finally, Sony's "Summer Classroom" and I Club's "VR Girlfriend" brought back a bit of enthusiasm for VR.

If you talk about VR, you have to mention AR. One is Virtual Reality, and the other is Augmented Reality. The relationship between the two technologies is like a brother. The concept of AR was proposed in the 1990s. It was decades later than VR, and AR was also separated from the original VR technology.

The essence of both VR and AR is to make virtual things more realistic. VR starts with covering the user's senses and achieves a simulated state through simulations in terms of visual, auditory, olfactory and tactile sensations. AR is to fuse the real world with virtual information to get an experience that can be perceived by human senses. That is, the real environment and virtual objects are superimposed on the same scene or space in real time.

Simply put, VR is to provide users with a virtual world, through the device can be more in-depth and more immersive experience. AR, on the other hand, visualizes objects in the virtual world in the real world, forming a sensory experience in which virtual objects and real spaces coexist.

When the first year of VR passed, did it usher in the first year of AR? In fact, AR had a global outbreak last year. It was jointly developed by Niantic Labs and Nintendo. . The game was quickly overshadowed by the IP of the "Princess Pokémon" and the fresh and interesting game played on the line. The key is the high degree of coincidence of IP themes and gameplay.

Compared to the previous PM series, the game experience of "PMGO" makes the player more like a trainer of a Pokémon. The action of capturing Pokémon alone has already made fans crazy, let alone integrated into LBS. The system is played. Think about it. You are a trainer. You start from home every day to go to school. There is a school hall in the school. During the class, you and your classmates come to a test or have a pleasant transaction. It's more fun than watching animations, and these are the effects of Augmented Reality (AR) technology.

Niantic Labs had a successful AR game "Ingress" before the development of "PMGO". This game can be said to be the predecessor of the "PMGO", LBS system, base (gateway) contention, real-time social functions have long been achieved in "Ingress", and has been successfully verified.

However, "Ingress" is not as popular as "PMGO" and it has become popular with young people since it landed on the Android platform in 2013. Especially in the group of college students, "Ingress" is the most popular, because it is in line with the young people's mentality of pursuing freshness and pursuing the trend. At the same time, it also enriches their social life, and meets more people and people. From which to harvest love and friendship.

Compared with "PMGO", "Ingress" looks a bit special in AR games. Because, "Ingress" did not use the camera to "connect" with the real world shape, that is, there is no "PMGO" through the camera to find wild Pokémon this action.

In fact, the entire game of "Ingress" is supported by the LBS system. The creation of the game world through Google Maps and GPS positioning (as opposed to creation rather than embedding), as long as you take the mobile phone in the real world, The character in your game is also moving. The biggest difference between "Ingress" and "PMGO" is that part of "PMGO" is augmented by visual reality, while "Ingress" is entirely based on the player's perception of geographic location to achieve the effect of augmented reality.

Does this show that the experience of augmented reality is not limited to the presentation of images but there are many ways to achieve the desired effect? ​​As mentioned earlier, AR (Augmented Reality) is the implementation of virtual worlds and real worlds through devices. A technique of connection, that is, as long as there is a certain linkage between the virtual world and the real world is AR. Because of this linkage, the sense of realism in the virtual world has been enhanced, and every action that is strong enough for the real world can affect the virtual world.

Due to various thresholds, "Ingress" did not form a widespread spread in China, and for this reason, the quality of domestic players is relatively high, and the game will pay more. However, "PMGO", which was not able to go online in the same country, has caused great impact on major manufacturers. For a short while, various "GO" mobile games have risen.

Even Alipay has made a game of the category "PMGO", "Big Pet Blast," and the overall gameplay is different from "PMGO," but the "Meng Meng Bang" has more local mobile game features. Perhaps this is the biggest difference. It. Although domestic manufacturers are launching domestic AR games with the trend of AR mobile games, there is still no one that can cause a sensation like "PMGO" or form a new game trend.

In order to take advantage of this wave of AR, some manufacturers simply added their LBS system to their games, and then changed their names and re-promotion. Unfortunately, this kind of practice not only does not bring new players to them, but it also affects the game's own experience. The so-called LBS system exists in name only, and players can move without moving. Although there is no forced manufacturers to join LBS system in the game, but there are "AR play" function, and these so-called AR play, in fact, a special card scanning through the camera, and then displays the character on the card. To be honest, I've seen this stuff a few years ago. It's quite expensive to sell a few cards.

The game mode of "PMGO" is not only the domestic manufacturers are imitating, even the Korean developers can't sit still. "Catchmon" is an AR game developed by a Korean game maker, but when you look at the name, you can feel a strong sense of cottage spirit. Although there is no "GO", the word "catchmon" and "pokemon" are too obvious. . The game is not very bright, and it is more likely to be a very large BOSS battle. It is said that in the game, there will be regular large-scale bosses in the city. This kind of monster destruction of the city's settings is actually a bit of a sense of surprise. It really feels somewhat AR (Augmented Reality).

In addition to game makers, some fans were also affected by the "PMGO" and made some AR game videos. For example, fans of “Harry Potter” homemade video games called “Harry Potter GO”. The various fantasy animals in “Harry Potter” are like a Pokémon only. Go to the outskirts to search for exotic animals and capture them. Other systems are similar to those of PMGO, camps, badges, and strongholds.

And the gameplay of "Harry Potter GO" is even more interesting. Waving the magic wand in his hand can also be used as a read spell, and then the mobile phone is thrown away, "Avatar is fatal curse"! Although it is only for fans, Video, but within the video, the entire system of the game has been presented. Capture of Eudemons, selection of different camps, magic stores, and badges all have relatively mature ideas. For fans, like Pokémon GO, it is extremely exciting and expectant to experience real picture feedback after experiencing ghost beasts, destroying the horror device, and chanting spells in the real world. thing.

Although the fans produced a game video of "Harry Potter GO" and petitioned Niantic, they still failed to confirm the development of the game. There are also foreign media, said Warner Bros. and JK Rowling have begun to consider Niantic, Sony, EA and Suppercell game companies and other related proposals. However, this is just a news that has been disseminated for a while and has not been confirmed.

The "Harry Potter GO" project has not yet been implemented. Fans will only wait with a small loss. At this moment, an AR game named “Maguss Wand” is like a sun in the dark, directly piercing the barriers of fantasy lovers.

Of the AR games mentioned above, one is dominated by LBS, the other is based on LBS and AR fusion, and “Maguss Wand” is a new form that players can pass. Wands and wearable sensor devices are avatar magicians in real life, learning a variety of magic to face various challenges. Although this book is not a derivative work of the series of "Harry Potter", but it is enough for fans interested in fantasy literature.

"Wizard's Wand" is still in the development stage. At present, it can be seen that there are three parts. A waving magic wand, a wearable target sensor, and a mobile-only mobile phone, like the plot in "Harry Potter," where the player needs to move the wand right In order to launch an attack. The wearable device, referring to the AR device it is wearing, because it wants to augment the reality, but also let the player get feedback visually, it can only be played through the display device worn to play the image, to achieve augmented reality Effect.

Surprisingly, the "Wizard's Wand" was already under development prior to the release of "PMGO", and in 2015 it landed on the Kickstarter crowdfunding website for crowdfunding. However, the fundraising process did not go smoothly and it was later transferred to Indiegogo for the second round of fundraising. Even if the "Wizard's Wand" project doesn't get much support, the developers still insist on the development of the function. At present, there is a group PVE function. After the player hits the target, there is no need to confirm the data on the mobile phone, because the mobile phone will give a voice prompt according to the degree of harm suffered. Unfortunately, the game is still in the test phase and it is not really on the line. Everyone who wants to experience magic battles must wait again.

After speaking fantasy and magic, come to science fiction. "Father.io" has obvious differences from the previously mentioned AR games and is temporarily classified as AR shooting. The game allows players to become agents in the city anytime, anywhere, if you meet other players, you can pick up the phone to install a specific camera Inceptor is a city shootout.

In order to meet the different needs of players and the richness of the game, Father.io has a variety of career settings, including militia, engineers, doctors, hackers and so on. From the current public video, players can play on the street at any time, provided that they wear good equipment. Hold the camera with both hands, take the mobile phone as a gun, take the camera as the front sight, use the virtual button as a trigger, gently tap the screen, and you shoot.

"Father.io" seems to be a cool game, but holding hands on the street with both hands does not look the way. It feels dangerous. Although having a realistic experience in the real world can make people addicted for a short period of time, the security risks are also a point that must be noticed. Besides, in the eyes of passers-by, running around with both hands and holding mobile phones, you think that you are doing something unfair.

Due to the characteristics of AR, different AR games have different AR functions. Therefore, AR technology is a relatively open technology. How to present the best results depends on the thinking and creativity of developers. So, what about using AR technology in horror games? What about using the phone as a yin and yang eye? Looking through the phone's camera to find the devils and monsters around you? It sounds quite exciting.

The key to the stimulus is whether you dare to play? There is now an AR horror game, Night Terrors, that will make your home or the surrounding environment eerie through the camera. Perhaps the real world is a sunny afternoon, but the camera in the "inside the world" is a black pressure, from time to time there are bleak winds.

"Night Surprise" makes full use of various transmission media of AR technology, such as camera, GPS, LED and other hardware devices, in order to achieve an eerie and scary scenario. They also said that the game's scene is not out of nothing but based on the player's environment. Then, ghosts, demons, zombies, and other elements with horror symbols are randomly generated in the area. Some items that are usually safe to look at may have hidden unknown crises. For example, a bloody face appears on the opening of a room door, and a broken hand hangs on the door handle.

Of course, this horror game also requires players to cooperate voluntarily to have a deeper gaming experience. So, choosing to play in the evening is the best real machine, and then turn off the lights in the home. Only the mobile phone in the dark shines. Lifting the phone may see those dirty things, but it is hard to lift the phone and black paint. Wow ~ really think there are some small stimulation!

Whether it is VR or AR, it is currently at a research and development stage, and it is necessary to wait for the maturity of technology to obtain a deeper and more realistic experience. In fact, the problems encountered by VR and AR are currently related to costs. On the one hand, the cost of development is high, and on the other hand, the cost of experience is high, and ordinary families will not consider purchasing such expensive equipment for entertainment purposes.

Then again, according to the current technology, players can always "play" when they are playing. They always feel that they are not real enough. This is of course, after all, it is only a kind of simulacra. If you want to be completely immersed like "Sword Art Online," don't think about it.

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